Resident Evil 4 Remake | Xbox Series S/X – PS5 – PC | Final Graphics Comparison | Analista De Bits

Resident Evil 4 Remake | Xbox Series S/X – PS5 – PC | Final Graphics Comparison | Analista De Bits
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Xbox Series S:
Resolution Mode: 1440p/~40fps With temporal reconstruction
Performance Mode: 1080p/~60fps With temporal reconstruction

Xbox Series X:
Resolution Mode: 2160p/~50fps With temporal reconstruction
Performance Mode: Dynamic 2160p/~60fps With temporal reconstruction

PS5:
Resolution Mode: Dynamic 2160p/~55fps With temporal reconstruction
Performance Mode: Dynamic 2160p/~60fps With temporal reconstruction

PC: 2160p Max Settings | RT ON | RTX 4080 | i9 12900K | 32GB DDR5

– The console versions offer 2 display modes: Resolution and Framerate.
– Xbox Series X offers a higher average resolution over PS5 in both modes due to the fact that Sony’s console seems to use more aggressive temporal reconstruction.
– Xbox Series S has lower LOD in both geometry and animations. This is especially noticeable in terrain.
– Additionally, PS5 and Xbox Series X allow you to enable Ray-Tracing for reflections and improve some refractions. This feature stands out in the lake area, but later on it becomes anecdotal. I recommend disabling it to gain some FPS.
– Xbox Series X shows better SSR reflections than PS5.
– Xbox Series S has no option to enable/disable Ray-Tracing. However, it seems that Resolution mode does have some reflections per RT in this version.
– On PS5, Series X and PC it is possible to enable enhanced hair on Leon and other characters/animals. This option causes some lighting glitches in dark areas on consoles, but not on PC.
– Xbox Series S has some texturing issues when changing the display mode. Closing the game usually fixes this problem temporarily while this bug is being fixed.
– No console version is able to maintain 60fps. The most critical moments are at dusk in the rain. PS5 shows better performance in all cases compared to XSX.
– I recommend disabling chromatic aberration and lens distortion in all versions.
– An option to lock the framerate at 30fps would have been nice for those who don’t have a VRR display.
– Soon you will have a video dedicated exclusively to PC performance with various hardware configurations.

Music by Zeraví: https://www.youtube.com/@ZERAVI

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